Thursday, May 18, 2006


I found this picture somewhere on the web and the text on the wall intrigued me. 'Compliciert is schlecht' = 'Complicated is bad". Could one also apply this rule to the artistic process? Or is it only valid for the industrial production process in which easiness and simplicity in production are one of the main goals? Do artist make products or do they make objects? What do you think?

1 comment:

outsidetheivorytower said...

To answer this question, first of all one should define the words “object” and “product”.

Object: a tangible and visible entity; an entity that can cast a shadow.
Product: the result of multiplying, an item that satisfies a market's want or need.

So in that sense I would say a work of art is better defined by the word object because an artist aim is usually not to multiply but to make a new entity that represents or communicates a personal look at the world or philosophy, nor is (or should be) his aim to satisfy a market.
Also in a philosophical way of thinking one would not make a distinction between real or appearance.
Thinking about the term “object”, this would make me think that an object in art could just as well appear as a performance or soundscape or lecture etc.

Which brings me to the first part of the question 'Compliciert is schlecht', 'Complicated is bad".
I don´t think one could apply this to the process of making art, where faillure is a very welcome guest to carry the artist to a higher level.
It is complications that can trigger an artist to find new solutions, to finnish his piece or question if he uses the right medium to communicate.
Or at least if he expresses his thoughts clearly to himself while art also functions as a way to understand our surroundings (the world we live in). (Nobody denies that making art is a mearly selfish passing of time.)

Where as we would use the word product I would battle with the word multyplying, that would imply reproducing, wich according to what i´ve said before is impossible simply because it would exclude faillure.

Tjebbe Beekman